


Read more » TR 3.0 & FotR 1.0 Overview Monday August 31, 2020 If you give a unit Shields after your opponent has rolled for damage, it doesn't affect the roll.News Every Faction Coming to Thrawn's Revenge! Monday August 31, 2020 Shields Shields X: A cumulative, static ability that means, "The attacking unit gets –X power against this unit." Shields only matters when attack dice are rolled. Shields, Parry, and Armor have no effect against it, but damage prevention not specifying dice works normally. Overkill damage is caused by the ability, not the die roll. (That player can't change their mind afterward.) A number of hits equal to the defending unit's health must be assigned to the defending unit, and the remainder may be assigned to the defending unit or another unit in the same arena. Overkill Overkill: An isolated ability triggered during the pending damage POP that means, "When this unit attacks, you may divide hits in excess of the defending unit's remaining health between that unit and another unit in the same arena." The player who controls the attacking unit decides how many hits (if any) in excess of the defending unit's remaining health to reassign as damage to the second unit. You may not use Hidden Cost to deploy a Pilot to a unit. If there are a number of build counters on the unit equal to or greater than the Hidden Cost integer, you do not need to pay any Force. You may use Hidden cost anytime, even during any Play-or-Pass chances not reserved for re-roll, damage prevention, or disrupt POP chances. Hidden cost can only be played if the card is partially built and has the required number of build counters on it. You do not need to pay Force if the build cost is within the Hidden Cost integer. Hidden Cost Hidden Cost X: A selective, static effect that means, "As long as you have a number of build counters on this card equal to X or the unit's current build cost (whichever is less), you may complete it anytime by paying Force for the remaining build cost, if any." Effects and stacking rules may reduce the build cost. You can't attack a unit in the Space arena using Bombard. Keywords Bombard Bombard X: A cumulative, static ability that means, "This unit may attack a unit in the Ground arena instead of the Space arena, using X power plus any other effects." You choose whether to use Bombard to attack a unit in the Ground arena or to make a normal attack in the Space arena.
